DevOps Pro Moscow 2019

Training “The Phoenix Project DevOps Game”

(November 18)

Mark Smalley

Smalley.IT, The Netherlands

Oleg Skrynnik

Cleverics, Russia


November 18 , 2019




English / Russian

Limited seats


  • When buying a ticket, you get access to only one training.
  • Training group is 9-12 people. The training will take place only if at least 9 people are gathered. Maximum capacity – 24 participants.
  • This training is an all-day event.
  • The language of the training depends on how many people sign up for this training. With a group of 9-12 people, the training will take place in English (if the majority of participants prefer training in Russian, the training will take place only in Russian). If there are more than 12 people who wish to participate in the training, two parallel work groups will be formed (in Russian and English).
  • Simultaneous translation of training is NOT PROVIDED, therefore, before choosing a topic, evaluate the possibilities of your English language and indicate your preferences when buying a ticket.

Mark Smalley

Mark Smalley, also known as The IT Paradigmologist, thinks, writes, trains and speaks extensively about IT ‘paradigms’ – in other words our changing perspectives on IT. Such as DevOps. Mark is a Trainer/Consultant at Smalley.IT and Master Trainer for GamingWorks’ The Phoenix Project DevOps business simulation. He is Global Ambassador at the DevOps Agile Skills Association (DASA). He has contributed to various IT industry bodies of knowledge.

Oleg Skrynnik

EXIN DevOps Master, ITIL Expert, GamingWorks Accredited Trainer
In IT for over 25 years, in leadership positions for over 15 years.
Has been developing and conducting training courses and business games since 2003.
Advises organizations on IT management issues: both Dev and Ops.
The author of the book DevOps for IT Managers, published in Russia and the Netherlands, which became the basis for the EXIN DevOps Foundation exam.


The Phoenix Project DevOps Game

This highly-interactive game for 9-12 people is based on the seminal DevOps book The Phoenix Project. As a participant, you play a Business, Dev or Ops role and experience issues from the book that reflect typical real-life DevOps challenges.

Your goal is to save the company, Parts Unlimited, from financial disaster by realizing value from IT investments. These investments result in business value, expressed in sales, costs, and share price. You have limited time and capacity, and therefore have to set the right priorities and collaborate across the whole business-IT-business value stream. The game is played in a number of rounds that represent a sprint of work.

The simulation provides a safe environment where you can experiment with different ways of working before applying them at work. The main areas of interest are usually prioritization based on business value, visibility of the value stream and the status of work items, effective collaboration, and continual improvement.
It is an excellent addition to traditional DevOps training. As Gene Kim, co-author of The Phoenix Project book and the DevOps Handbook, says, “there is a role for training and books – the goal of experiential learning is … to provide low-risk ways to try working in a different way … there’s no better way than through simulations.”

The Three Ways of DevOps feature prominently during the game:

  • Fast flow of work from business through development and operations, and back to the business where value is realised
  • Fast, frequent and good feedback
  • Continual experimentation, learning and improvement.

Continual experimentation, learning and improvement is achieved in the game by reflecting after each round on what happened, and deciding which improvements should be made for the next round.

More information at GamingWorks.